Scrum4Me/components/backlog/story-panel.tsx
Madhura68 fa10f87136 fix(a11y): tap targets ≥28px + aria-pressed on pbi-card (Lighthouse 86 → ≥95)
Lighthouse-audit op /products/[id] flagde drie issues; fix in deze PR:

1. **[aria-*] attributes do not match their roles** — pbi-list.tsx had
   aria-selected={isSelected} op role="button". aria-selected is alleen
   geldig op tab/option/treeitem etc. Voor toggle-buttons is aria-pressed
   de juiste attribute.

2. **Touch targets do not have sufficient size** — drie offenders op het
   product-backlog scherm (PBI ✎/× iconen, Story ✎ icoon) hadden
   ~16-18×18px tap-targets via px-1.5/p-0.5. Lighthouse minimum is 24×24
   en WCAG AA streeft 44×44. Fix: inline-flex + min-h-7 min-w-7 (28×28px)
   met behoud van het kleine icoon — wel grotere clickable area.

3. Dashboard product-card pencil-icoon kreeg dezelfde fix preventief.

Sprint-backlog heeft hetzelfde patroon op meer plekken; bewust nu niet
aangeraakt om PR scope te beperken tot de ge-auditeerde route. Vervolg-PR
indien sprint-page-audit ook flagt.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 14:03:37 +02:00

312 lines
11 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

'use client'
import { useState, useTransition, useEffect } from 'react'
import {
DndContext,
DragEndEvent,
DragOverlay,
DragStartEvent,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
closestCenter,
} from '@dnd-kit/core'
import {
SortableContext,
useSortable,
rectSortingStrategy,
arrayMove,
sortableKeyboardCoordinates,
} from '@dnd-kit/sortable'
import { CSS } from '@dnd-kit/utilities'
import { toast } from 'sonner'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select'
import { PanelNavBar } from '@/components/shared/panel-nav-bar'
import { useSelectionStore } from '@/stores/selection-store'
import { usePlannerStore } from '@/stores/planner-store'
import { useBacklogStore } from '@/stores/backlog-store'
import { reorderStoriesAction } from '@/actions/stories'
import { StoryDialog, type StoryDialogState } from './story-dialog'
import { BacklogCard } from './backlog-card'
import { EmptyPanel } from './empty-panel'
import { DemoTooltip } from '@/components/shared/demo-tooltip'
import { cn } from '@/lib/utils'
type SortMode = 'priority' | 'code' | 'date'
const STATUS_COLORS: Record<string, string> = {
OPEN: 'bg-status-todo/15 text-status-todo border-status-todo/30',
IN_SPRINT: 'bg-status-in-progress/15 text-status-in-progress border-status-in-progress/30',
DONE: 'bg-status-done/15 text-status-done border-status-done/30',
}
const STATUS_LABELS: Record<string, string> = {
OPEN: 'Open',
IN_SPRINT: 'In Sprint',
DONE: 'Klaar',
}
export interface Story {
id: string
code: string | null
title: string
description: string | null
acceptance_criteria: string | null
priority: number
status: string
pbi_id: string
created_at: Date
}
interface StoryPanelProps {
productId: string
isDemo: boolean
}
// --- Sortable story block ---
function SortableStoryBlock({
story,
isSelected,
onSelect,
onEdit,
}: {
story: Story
isSelected: boolean
onSelect: () => void
onEdit: () => void
}) {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({
id: story.id,
})
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.4 : 1,
}
return (
<BacklogCard
ref={setNodeRef}
style={style}
{...attributes}
{...listeners}
title={story.title}
code={story.code}
priority={story.priority}
isDragging={isDragging}
isSelected={isSelected}
onClick={onSelect}
badge={
<Badge className={cn('text-[10px] px-1.5 py-0 border', STATUS_COLORS[story.status])}>
{STATUS_LABELS[story.status] ?? story.status}
</Badge>
}
actions={
<button
onClick={(e) => { e.stopPropagation(); onEdit() }}
className="inline-flex items-center justify-center min-h-7 min-w-7 text-muted-foreground hover:text-foreground rounded transition-colors"
aria-label="Story bewerken"
>
<svg className="size-3.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
<path d="M11 4H4a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2v-7" />
<path d="M18.5 2.5a2.121 2.121 0 0 1 3 3L12 15l-4 1 1-4 9.5-9.5z" />
</svg>
</button>
}
/>
)
}
// --- Main component ---
export function StoryPanel({ productId, isDemo }: StoryPanelProps) {
const { selectedPbiId, selectedStoryId, selectStory } = useSelectionStore()
const storiesByPbi = useBacklogStore((s) => s.storiesByPbi)
const { storyOrder, initStories, reorderStories, rollbackStories } = usePlannerStore()
const [filterStatus, setFilterStatus] = useState<string | null>(null)
const [filterPriority, setFilterPriority] = useState<number | null>(null)
const [sortMode, setSortMode] = useState<SortMode>(() => {
const saved = typeof window !== 'undefined' ? localStorage.getItem('scrum4me:story_sort') : null
return (saved === 'priority' || saved === 'code' || saved === 'date') ? saved : 'priority'
})
const [storyDialogState, setStoryDialogState] = useState<StoryDialogState | null>(null)
const [activeDragId, setActiveDragId] = useState<string | null>(null)
const [, startTransition] = useTransition()
useEffect(() => { localStorage.setItem('scrum4me:story_sort', sortMode) }, [sortMode])
const rawStories = selectedPbiId ? (storiesByPbi[selectedPbiId] ?? []) : []
// Sync into store — use stable string dep to avoid infinite loop
const storyIdKey = rawStories.map(s => s.id).join(',')
useEffect(() => {
if (selectedPbiId) {
initStories(selectedPbiId, storyIdKey ? storyIdKey.split(',') : [])
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [selectedPbiId, storyIdKey])
const storyMap = Object.fromEntries(rawStories.map(s => [s.id, s]))
const order = (selectedPbiId ? storyOrder[selectedPbiId] : null) ?? rawStories.map(s => s.id)
const orderedStories = order.map(id => storyMap[id]).filter(Boolean)
const base = orderedStories
.filter(s => !filterStatus || s.status === filterStatus)
.filter(s => !filterPriority || s.priority === filterPriority)
const filtered = [...base].sort((a, b) => {
if (sortMode === 'code') {
return (a.code ?? '').localeCompare(b.code ?? '', 'nl', { numeric: true })
}
if (sortMode === 'date') {
return new Date(b.created_at).getTime() - new Date(a.created_at).getTime()
}
return a.priority !== b.priority ? a.priority - b.priority : 0
})
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates })
)
function handleDragStart(event: DragStartEvent) {
setActiveDragId(event.active.id as string)
}
function handleDragEnd(event: DragEndEvent) {
setActiveDragId(null)
const { active, over } = event
if (!over || active.id === over.id || !selectedPbiId) return
const activeStory = storyMap[active.id as string]
const overStory = storyMap[over.id as string]
if (!activeStory || !overStory) return
const prevOrder = [...order]
const oldIndex = order.indexOf(active.id as string)
const newIndex = order.indexOf(over.id as string)
const newOrder = arrayMove([...order], oldIndex, newIndex)
reorderStories(selectedPbiId, newOrder)
const priorityChanged = activeStory.priority !== overStory.priority
startTransition(async () => {
const result = await reorderStoriesAction(
selectedPbiId,
productId,
newOrder,
priorityChanged ? overStory.priority : undefined
)
if (!result.success) {
rollbackStories(selectedPbiId, prevOrder)
toast.error('Volgorde opslaan mislukt')
}
})
}
const hasActiveFilters = filterStatus !== null || filterPriority !== null
return (
<div className="flex flex-col h-full">
<PanelNavBar
title="Stories"
actions={
<>
{hasActiveFilters && (
<button onClick={() => { setFilterStatus(null); setFilterPriority(null) }} className="text-xs text-primary hover:underline">
Filter wissen ×
</button>
)}
<Select value={sortMode} onValueChange={(v) => setSortMode(v as SortMode)}>
<SelectTrigger className="h-7 w-28 text-xs">
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectItem value="priority">Prioriteit</SelectItem>
<SelectItem value="code">Code</SelectItem>
<SelectItem value="date">Datum</SelectItem>
</SelectContent>
</Select>
<Select
value={filterStatus ?? 'all'}
onValueChange={(v) => setFilterStatus(!v || v === 'all' ? null : v)}
>
<SelectTrigger className="h-7 w-24 text-xs">
<SelectValue placeholder="Status" />
</SelectTrigger>
<SelectContent>
<SelectItem value="all">Alle</SelectItem>
<SelectItem value="OPEN">Open</SelectItem>
<SelectItem value="IN_SPRINT">In Sprint</SelectItem>
<SelectItem value="DONE">Klaar</SelectItem>
</SelectContent>
</Select>
{selectedPbiId && (
<DemoTooltip show={isDemo}>
<Button
size="sm"
className="h-7 text-xs"
disabled={isDemo}
onClick={() => !isDemo && setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 })}
>
+ Story
</Button>
</DemoTooltip>
)}
</>
}
/>
<div className="flex-1 overflow-y-auto p-4">
{selectedPbiId === null ? (
<EmptyPanel message="Selecteer een PBI om de stories te bekijken." />
) : rawStories.length === 0 ? (
<EmptyPanel
message="Nog geen stories voor dit PBI."
action={{ label: 'Maak je eerste story aan', onClick: () => setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 }), disabled: isDemo }}
/>
) : (
<DndContext
id="story-panel"
sensors={sensors}
collisionDetection={closestCenter}
onDragStart={handleDragStart}
onDragEnd={handleDragEnd}
>
<SortableContext items={filtered.map(s => s.id)} strategy={rectSortingStrategy}>
<div className="grid grid-cols-3 gap-2">
{filtered.map(story => (
<SortableStoryBlock
key={story.id}
story={story}
isSelected={selectedStoryId === story.id}
onSelect={() => selectStory(story.id)}
onEdit={() => setStoryDialogState({ mode: 'edit', story, productId })}
/>
))}
</div>
</SortableContext>
<DragOverlay>
{activeDragId && storyMap[activeDragId] && (
<BacklogCard
title={storyMap[activeDragId].title}
priority={storyMap[activeDragId].priority}
className="border-primary shadow-xl opacity-90"
/>
)}
</DragOverlay>
</DndContext>
)}
</div>
<StoryDialog
state={storyDialogState}
onClose={() => setStoryDialogState(null)}
isDemo={isDemo}
/>
</div>
)
}