Three SSE-routes (solo, backlog, notifications) each create a long- running pg.Client that LISTENs on scrum4me_changes. On abrupt close (Fast Refresh, browser refresh, Vercel function recycle) the pgClient.end()-await sometimes hangs silently, leaving the underlying socket connected to Postgres. The connection stays in 'idle' on Neon's side and after ~10-20 reconnects the connection-pool fills up — new SSE connects fail with ERR_INCOMPLETE_CHUNKED_ENCODING in the browser. Fix: shared `closePgClientSafely` helper that races client.end() against a 2 s timeout; on timeout it force-destroys the underlying socket so the OS releases the FD and Postgres notices the disconnect. Validated by direct DB inspection: 18 stale 'idle LISTEN'-connections were piled up before the fix; after manual pg_terminate_backend cleanup the SSE-stream stabilised. This change makes the pile-up impossible going forward. - new lib/realtime/pg-client-cleanup.ts - 3 routes use the helper instead of bare `await pgClient.end()` - 3 unit tests for the helper (timely-end, hang-falls-back-to-destroy, end-rejection-is-swallowed) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
66 lines
2.1 KiB
TypeScript
66 lines
2.1 KiB
TypeScript
import { describe, it, expect, vi, beforeEach } from 'vitest'
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import type { Client } from 'pg'
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import { closePgClientSafely } from '@/lib/realtime/pg-client-cleanup'
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function makeFakeClient(opts: {
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endResolves?: Promise<void>
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destroy?: ReturnType<typeof vi.fn>
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}): Client {
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const handlers = new Map<string, Array<(...args: unknown[]) => void>>()
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const fake = {
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end: vi.fn().mockReturnValue(opts.endResolves ?? Promise.resolve()),
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on: vi.fn((event: string, fn: (...args: unknown[]) => void) => {
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const list = handlers.get(event) ?? []
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list.push(fn)
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handlers.set(event, list)
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return fake
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}),
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removeAllListeners: vi.fn((event: string) => {
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handlers.delete(event)
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return fake
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}),
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connection: {
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stream: { destroy: opts.destroy ?? vi.fn() },
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},
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}
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return fake as unknown as Client
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}
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describe('closePgClientSafely', () => {
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beforeEach(() => {
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vi.useRealTimers()
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})
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it('drops listeners and awaits client.end() when it resolves quickly', async () => {
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const destroy = vi.fn()
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const client = makeFakeClient({ destroy })
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await closePgClientSafely(client, 'test')
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expect(client.removeAllListeners).toHaveBeenCalledWith('notification')
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expect(client.removeAllListeners).toHaveBeenCalledWith('error')
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expect(client.end).toHaveBeenCalledOnce()
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expect(destroy).not.toHaveBeenCalled() // ended in time
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})
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it('falls back to socket-destroy when client.end() hangs past the timeout', async () => {
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const destroy = vi.fn()
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// .end() never resolves
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const client = makeFakeClient({ endResolves: new Promise(() => {}), destroy })
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vi.useFakeTimers()
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const promise = closePgClientSafely(client, 'test-hang')
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await vi.advanceTimersByTimeAsync(2_001)
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await promise
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expect(destroy).toHaveBeenCalledOnce()
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const arg = destroy.mock.calls[0][0]
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expect(arg).toBeInstanceOf(Error)
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})
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it('does not throw when client.end() rejects', async () => {
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const client = makeFakeClient({ endResolves: Promise.reject(new Error('boom')) })
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await expect(closePgClientSafely(client, 'test-reject')).resolves.toBeUndefined()
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})
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})
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