Scrum4Me/components/backlog/story-panel.tsx
Janpeter Visser 71319e629d
feat(PBI-71): UX-fix 'lege sprint' + sprint-switch data-refresh (#175)
- StartSprintButton dialog toont 3-state banner: info met accurate vrije-
  stories count + PBI-context, of waarschuwing als geen PBI geselecteerd
  is, of waarschuwing als de geselecteerde PBI 0 vrije stories heeft
- Voeg sprint_id toe aan BacklogStory/Story/SprintStory + select in PB-
  pagina's en sprint-board mappings, zodat de banner accuraat kan tellen
- createSprintAction: revalidatePath met 'layout' flag voor consistency
  met createSprintWithPbisAction (top-nav 'Sprint' link ververst direct)

Sprint-switch data-refresh op alle relevante pagina's:

- BacklogHydrationWrapper: fingerprint-based re-hydratie zodat PB-data
  na router.refresh opnieuw uit nieuwe initialData komt (was: useEffect
  met lege deps draaide alleen 1x)
- SprintBoardClient: key={sprint.id} forceert remount bij sprint-switch
  zodat lokale sprintStories/sprintStoryIds-state vers ge-init wordt
- Solo (desktop + mobile): gebruik resolveActiveSprint(id) ipv eerste
  OPEN-sprint, plus key={sprint.id} op SoloBoard voor remount

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 16:27:24 +02:00

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'use client'
import { useState, useTransition, useEffect } from 'react'
import {
DndContext,
DragEndEvent,
DragOverlay,
DragStartEvent,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
closestCenter,
} from '@dnd-kit/core'
import {
SortableContext,
useSortable,
rectSortingStrategy,
arrayMove,
sortableKeyboardCoordinates,
} from '@dnd-kit/sortable'
import { CSS } from '@dnd-kit/utilities'
import { toast } from 'sonner'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select'
import { PanelNavBar } from '@/components/shared/panel-nav-bar'
import { useSelectionStore } from '@/stores/selection-store'
import { usePlannerStore } from '@/stores/planner-store'
import { useBacklogStore } from '@/stores/backlog-store'
import { reorderStoriesAction } from '@/actions/stories'
import { StoryDialog, type StoryDialogState } from './story-dialog'
import { BacklogCard } from './backlog-card'
import { EmptyPanel } from './empty-panel'
import { DemoTooltip } from '@/components/shared/demo-tooltip'
import { cn } from '@/lib/utils'
type SortMode = 'priority' | 'code' | 'date'
const STATUS_COLORS: Record<string, string> = {
OPEN: 'bg-status-todo/15 text-status-todo border-status-todo/30',
IN_SPRINT: 'bg-status-in-progress/15 text-status-in-progress border-status-in-progress/30',
DONE: 'bg-status-done/15 text-status-done border-status-done/30',
}
const STATUS_LABELS: Record<string, string> = {
OPEN: 'Open',
IN_SPRINT: 'In Sprint',
DONE: 'Klaar',
}
export interface Story {
id: string
code: string | null
title: string
description: string | null
acceptance_criteria: string | null
priority: number
status: string
pbi_id: string
sprint_id: string | null
created_at: Date
}
interface StoryPanelProps {
productId: string
isDemo: boolean
}
// --- Sortable story block ---
function SortableStoryBlock({
story,
isSelected,
onSelect,
onEdit,
}: {
story: Story
isSelected: boolean
onSelect: () => void
onEdit: () => void
}) {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({
id: story.id,
})
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.4 : 1,
}
return (
<BacklogCard
ref={setNodeRef}
style={style}
{...attributes}
{...listeners}
title={story.title}
code={story.code}
priority={story.priority}
isDragging={isDragging}
isSelected={isSelected}
onClick={onSelect}
badge={
<Badge className={cn('text-[10px] px-1.5 py-0 border', STATUS_COLORS[story.status])}>
{STATUS_LABELS[story.status] ?? story.status}
</Badge>
}
actions={
<button
onClick={(e) => { e.stopPropagation(); onEdit() }}
className="inline-flex items-center justify-center min-h-7 min-w-7 text-muted-foreground hover:text-foreground rounded transition-colors"
aria-label="Story bewerken"
>
<svg className="size-3.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
<path d="M11 4H4a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2v-7" />
<path d="M18.5 2.5a2.121 2.121 0 0 1 3 3L12 15l-4 1 1-4 9.5-9.5z" />
</svg>
</button>
}
/>
)
}
// --- Main component ---
export function StoryPanel({ productId, isDemo }: StoryPanelProps) {
const { selectedPbiId, selectedStoryId, selectStory } = useSelectionStore()
const storiesByPbi = useBacklogStore((s) => s.storiesByPbi)
const { storyOrder, initStories, reorderStories, rollbackStories } = usePlannerStore()
const [filterStatus, setFilterStatus] = useState<string | null>(null)
const [filterPriority, setFilterPriority] = useState<number | null>(null)
const [sortMode, setSortMode] = useState<SortMode>(() => {
const saved = typeof window !== 'undefined' ? localStorage.getItem('scrum4me:story_sort') : null
return (saved === 'priority' || saved === 'code' || saved === 'date') ? saved : 'priority'
})
const [storyDialogState, setStoryDialogState] = useState<StoryDialogState | null>(null)
const [activeDragId, setActiveDragId] = useState<string | null>(null)
const [, startTransition] = useTransition()
useEffect(() => { localStorage.setItem('scrum4me:story_sort', sortMode) }, [sortMode])
const rawStories = selectedPbiId ? (storiesByPbi[selectedPbiId] ?? []) : []
// Sync into store — use stable string dep to avoid infinite loop
const storyIdKey = rawStories.map(s => s.id).join(',')
useEffect(() => {
if (selectedPbiId) {
initStories(selectedPbiId, storyIdKey ? storyIdKey.split(',') : [])
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [selectedPbiId, storyIdKey])
const storyMap = Object.fromEntries(rawStories.map(s => [s.id, s]))
const order = (selectedPbiId ? storyOrder[selectedPbiId] : null) ?? rawStories.map(s => s.id)
const orderedStories = order.map(id => storyMap[id]).filter(Boolean)
const base = orderedStories
.filter(s => !filterStatus || s.status === filterStatus)
.filter(s => !filterPriority || s.priority === filterPriority)
const filtered = [...base].sort((a, b) => {
if (sortMode === 'code') {
return (a.code ?? '').localeCompare(b.code ?? '', 'nl', { numeric: true })
}
if (sortMode === 'date') {
return new Date(b.created_at).getTime() - new Date(a.created_at).getTime()
}
return a.priority !== b.priority ? a.priority - b.priority : 0
})
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates })
)
function handleDragStart(event: DragStartEvent) {
setActiveDragId(event.active.id as string)
}
function handleDragEnd(event: DragEndEvent) {
setActiveDragId(null)
const { active, over } = event
if (!over || active.id === over.id || !selectedPbiId) return
const activeStory = storyMap[active.id as string]
const overStory = storyMap[over.id as string]
if (!activeStory || !overStory) return
const prevOrder = [...order]
const oldIndex = order.indexOf(active.id as string)
const newIndex = order.indexOf(over.id as string)
const newOrder = arrayMove([...order], oldIndex, newIndex)
reorderStories(selectedPbiId, newOrder)
const priorityChanged = activeStory.priority !== overStory.priority
startTransition(async () => {
const result = await reorderStoriesAction(
selectedPbiId,
productId,
newOrder,
priorityChanged ? overStory.priority : undefined
)
if (!result.success) {
rollbackStories(selectedPbiId, prevOrder)
toast.error('Volgorde opslaan mislukt')
}
})
}
const hasActiveFilters = filterStatus !== null || filterPriority !== null
return (
<div className="flex flex-col h-full">
<PanelNavBar
title="Stories"
actions={
<>
{hasActiveFilters && (
<button onClick={() => { setFilterStatus(null); setFilterPriority(null) }} className="text-xs text-primary hover:underline">
Filter wissen ×
</button>
)}
<Select value={sortMode} onValueChange={(v) => setSortMode(v as SortMode)}>
<SelectTrigger className="h-7 w-28 text-xs">
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectItem value="priority">Prioriteit</SelectItem>
<SelectItem value="code">Code</SelectItem>
<SelectItem value="date">Datum</SelectItem>
</SelectContent>
</Select>
<Select
value={filterStatus ?? 'all'}
onValueChange={(v) => setFilterStatus(!v || v === 'all' ? null : v)}
>
<SelectTrigger className="h-7 w-24 text-xs">
<SelectValue placeholder="Status" />
</SelectTrigger>
<SelectContent>
<SelectItem value="all">Alle</SelectItem>
<SelectItem value="OPEN">Open</SelectItem>
<SelectItem value="IN_SPRINT">In Sprint</SelectItem>
<SelectItem value="DONE">Klaar</SelectItem>
</SelectContent>
</Select>
{selectedPbiId && (
<DemoTooltip show={isDemo}>
<Button
size="sm"
className="h-7 text-xs"
disabled={isDemo}
onClick={() => !isDemo && setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 })}
>
+ Story
</Button>
</DemoTooltip>
)}
</>
}
/>
<div className="flex-1 overflow-y-auto p-4">
{selectedPbiId === null ? (
<EmptyPanel message="Selecteer een PBI om de stories te bekijken." />
) : rawStories.length === 0 ? (
<EmptyPanel
message="Nog geen stories voor dit PBI."
action={{ label: 'Maak je eerste story aan', onClick: () => setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 }), disabled: isDemo }}
/>
) : (
<DndContext
id="story-panel"
sensors={sensors}
collisionDetection={closestCenter}
onDragStart={handleDragStart}
onDragEnd={handleDragEnd}
>
<SortableContext items={filtered.map(s => s.id)} strategy={rectSortingStrategy}>
<div className="grid grid-cols-3 gap-2">
{filtered.map(story => (
<SortableStoryBlock
key={story.id}
story={story}
isSelected={selectedStoryId === story.id}
onSelect={() => selectStory(story.id)}
onEdit={() => setStoryDialogState({ mode: 'edit', story, productId })}
/>
))}
</div>
</SortableContext>
<DragOverlay>
{activeDragId && storyMap[activeDragId] && (
<BacklogCard
title={storyMap[activeDragId].title}
priority={storyMap[activeDragId].priority}
className="border-primary shadow-xl opacity-90"
/>
)}
</DragOverlay>
</DndContext>
)}
</div>
<StoryDialog
state={storyDialogState}
onClose={() => setStoryDialogState(null)}
isDemo={isDemo}
/>
</div>
)
}