Scrum4Me/components/backlog/story-panel.tsx
Madhura68 4df83dcdbb feat(ST-108/ST-208): replace inline forms with PBI and story dialogs
- PbiDialog: create/edit with priority select and optional description
- StoryDialog: create/edit with priority, description, acceptance criteria, activity log, and delete
- PrioritySelect: reusable controlled select component
- Edit icons always visible on PBI rows and story blocks
- Dialog backdrop uses 40% opacity blur

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-25 22:53:26 +02:00

313 lines
11 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

'use client'
import { useState, useTransition, useEffect } from 'react'
import {
DndContext,
DragEndEvent,
DragOverlay,
DragStartEvent,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
closestCenter,
} from '@dnd-kit/core'
import {
SortableContext,
useSortable,
horizontalListSortingStrategy,
arrayMove,
sortableKeyboardCoordinates,
} from '@dnd-kit/sortable'
import { CSS } from '@dnd-kit/utilities'
import { toast } from 'sonner'
import { Button } from '@/components/ui/button'
import { Badge } from '@/components/ui/badge'
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select'
import { PanelNavBar } from '@/components/shared/panel-nav-bar'
import { useSelectionStore } from '@/stores/selection-store'
import { usePlannerStore } from '@/stores/planner-store'
import { reorderStoriesAction } from '@/actions/stories'
import { StoryDialog, type StoryDialogState } from './story-dialog'
import { cn } from '@/lib/utils'
const PRIORITY_LABELS: Record<number, string> = { 1: 'Kritiek', 2: 'Hoog', 3: 'Gemiddeld', 4: 'Laag' }
const PRIORITY_COLORS: Record<number, string> = {
1: 'bg-priority-critical/15 text-priority-critical border-priority-critical/30',
2: 'bg-priority-high/15 text-priority-high border-priority-high/30',
3: 'bg-priority-medium/15 text-priority-medium border-priority-medium/30',
4: 'bg-priority-low/15 text-priority-low border-priority-low/30',
}
const STATUS_COLORS: Record<string, string> = {
OPEN: 'bg-status-todo/15 text-status-todo border-status-todo/30',
IN_SPRINT: 'bg-status-in-progress/15 text-status-in-progress border-status-in-progress/30',
DONE: 'bg-status-done/15 text-status-done border-status-done/30',
}
const STATUS_LABELS: Record<string, string> = {
OPEN: 'Open',
IN_SPRINT: 'In Sprint',
DONE: 'Klaar',
}
export interface Story {
id: string
title: string
description: string | null
acceptance_criteria: string | null
priority: number
status: string
pbi_id: string
}
interface StoryPanelProps {
productId: string
storiesByPbi: Record<string, Story[]>
isDemo: boolean
}
// --- Sortable story block ---
function SortableStoryBlock({
story,
onClick,
}: {
story: Story
onClick: () => void
}) {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } = useSortable({
id: story.id,
})
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.4 : 1,
}
return (
<div
ref={setNodeRef}
style={style}
{...attributes}
{...listeners}
onClick={onClick}
title={story.title}
className="relative w-28 shrink-0 bg-surface-container-low border border-border rounded-lg p-2 cursor-pointer hover:border-primary transition-colors space-y-1.5 select-none"
>
<button
onClick={(e) => { e.stopPropagation(); onClick() }}
onPointerDown={(e) => e.stopPropagation()}
className="absolute top-1.5 right-2 border border-border rounded px-1 py-0.5 text-xs text-muted-foreground hover:text-foreground hover:bg-surface-container transition-colors leading-none"
aria-label="Bewerk story"
>
</button>
<p className="text-xs font-medium text-foreground line-clamp-3 min-h-[3rem] pr-4">
{story.title}
</p>
<div className="flex flex-col gap-1">
<Badge className={cn('text-[10px] px-1.5 py-0 border', PRIORITY_COLORS[story.priority])}>
{PRIORITY_LABELS[story.priority]}
</Badge>
<Badge className={cn('text-[10px] px-1.5 py-0 border', STATUS_COLORS[story.status])}>
{STATUS_LABELS[story.status] ?? story.status}
</Badge>
</div>
</div>
)
}
// --- Main component ---
export function StoryPanel({ productId, storiesByPbi, isDemo }: StoryPanelProps) {
const { selectedPbiId } = useSelectionStore()
const { storyOrder, initStories, reorderStories, rollbackStories } = usePlannerStore()
const [filterStatus, setFilterStatus] = useState<string | null>(null)
const [filterPriority, setFilterPriority] = useState<number | null>(null)
const [storyDialogState, setStoryDialogState] = useState<StoryDialogState | null>(null)
const [activeDragId, setActiveDragId] = useState<string | null>(null)
const [, startTransition] = useTransition()
const rawStories = selectedPbiId ? (storiesByPbi[selectedPbiId] ?? []) : []
// Sync into store — use stable string dep to avoid infinite loop
const storyIdKey = rawStories.map(s => s.id).join(',')
useEffect(() => {
if (selectedPbiId) {
initStories(selectedPbiId, storyIdKey ? storyIdKey.split(',') : [])
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [selectedPbiId, storyIdKey])
const storyMap = Object.fromEntries(rawStories.map(s => [s.id, s]))
const order = (selectedPbiId ? storyOrder[selectedPbiId] : null) ?? rawStories.map(s => s.id)
const orderedStories = order.map(id => storyMap[id]).filter(Boolean)
const filtered = orderedStories
.filter(s => !filterStatus || s.status === filterStatus)
.filter(s => !filterPriority || s.priority === filterPriority)
const grouped = [1, 2, 3, 4].reduce<Record<number, Story[]>>((acc, p) => {
acc[p] = filtered.filter(s => s.priority === p)
return acc
}, {} as Record<number, Story[]>)
const visiblePriorities = [1, 2, 3, 4].filter(p => grouped[p].length > 0)
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates })
)
function handleDragStart(event: DragStartEvent) {
setActiveDragId(event.active.id as string)
}
function handleDragEnd(event: DragEndEvent) {
setActiveDragId(null)
const { active, over } = event
if (!over || active.id === over.id || !selectedPbiId) return
const activeStory = storyMap[active.id as string]
const overStory = storyMap[over.id as string]
if (!activeStory || !overStory) return
const prevOrder = [...order]
const oldIndex = order.indexOf(active.id as string)
const newIndex = order.indexOf(over.id as string)
const newOrder = arrayMove([...order], oldIndex, newIndex)
reorderStories(selectedPbiId, newOrder)
const priorityChanged = activeStory.priority !== overStory.priority
startTransition(async () => {
const result = await reorderStoriesAction(
selectedPbiId,
productId,
newOrder,
priorityChanged ? overStory.priority : undefined
)
if (!result.success) {
rollbackStories(selectedPbiId, prevOrder)
toast.error('Volgorde opslaan mislukt')
}
})
}
const hasActiveFilters = filterStatus !== null || filterPriority !== null
return (
<div className="flex flex-col h-full">
<PanelNavBar
title="Stories"
actions={
<>
{hasActiveFilters && (
<button onClick={() => { setFilterStatus(null); setFilterPriority(null) }} className="text-xs text-primary hover:underline">
Filter wissen ×
</button>
)}
<Select
value={filterStatus ?? 'all'}
onValueChange={(v) => setFilterStatus(!v || v === 'all' ? null : v)}
>
<SelectTrigger className="h-7 w-24 text-xs">
<SelectValue placeholder="Status" />
</SelectTrigger>
<SelectContent>
<SelectItem value="all">Alle</SelectItem>
<SelectItem value="OPEN">Open</SelectItem>
<SelectItem value="IN_SPRINT">In Sprint</SelectItem>
<SelectItem value="DONE">Klaar</SelectItem>
</SelectContent>
</Select>
{selectedPbiId && !isDemo && (
<Button
size="sm"
className="h-7 text-xs"
onClick={() => setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 })}
>
+ Story
</Button>
)}
</>
}
/>
<div className="flex-1 overflow-y-auto p-4">
{selectedPbiId === null ? (
<p className="text-sm text-muted-foreground text-center mt-8">
Selecteer een PBI om de stories te bekijken.
</p>
) : rawStories.length === 0 ? (
<div className="text-center mt-8 space-y-3">
<p className="text-sm text-muted-foreground">Nog geen stories voor dit PBI.</p>
{!isDemo && selectedPbiId && (
<Button size="sm" variant="outline" onClick={() => setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: 2 })}>
Maak je eerste story aan
</Button>
)}
</div>
) : (
<DndContext
id="story-panel"
sensors={sensors}
collisionDetection={closestCenter}
onDragStart={handleDragStart}
onDragEnd={handleDragEnd}
>
<div className="space-y-4">
{visiblePriorities.map(priority => (
<div key={priority}>
<div className="flex items-center gap-2 mb-2">
<span className={cn('text-xs font-semibold px-2 py-0.5 rounded-full border', PRIORITY_COLORS[priority])}>
{PRIORITY_LABELS[priority]}
</span>
<div className="flex-1 h-px bg-border" />
{!isDemo && selectedPbiId && (
<button
onClick={() => setStoryDialogState({ mode: 'create', pbiId: selectedPbiId, productId, defaultPriority: priority })}
className="text-xs text-muted-foreground hover:text-foreground"
>
+
</button>
)}
</div>
<SortableContext
items={grouped[priority].map(s => s.id)}
strategy={horizontalListSortingStrategy}
>
<div className="flex flex-wrap gap-2">
{grouped[priority].map(story => (
<SortableStoryBlock
key={story.id}
story={story}
onClick={() => setStoryDialogState({ mode: 'edit', story, productId })}
/>
))}
</div>
</SortableContext>
</div>
))}
</div>
<DragOverlay>
{activeDragId && storyMap[activeDragId] && (
<div className="w-28 bg-surface-container-low border border-primary rounded-lg p-2 shadow-lg opacity-90">
<p className="text-xs font-medium line-clamp-3">{storyMap[activeDragId].title}</p>
</div>
)}
</DragOverlay>
</DndContext>
)}
</div>
<StoryDialog
state={storyDialogState}
onClose={() => setStoryDialogState(null)}
isDemo={isDemo}
/>
</div>
)
}